Geometry & Measures

Revision notes

Every Geometry & Measures topic condensed to one page: the facts to know, the mistakes to avoid, and the formulae. Use it as a last-minute check, or print it.

Formulae for this unit

  • Volume of a cuboidlength×width×height\text{length} \times \text{width} \times \text{height}
  • Volume of a cylinderπr2h\pi r^{2} h
  • Surface area of a cylinder2πr2+2πrh2\pi r^{2} + 2\pi r h
  • Volume of a sphere (Higher)43πr3\tfrac{4}{3}\pi r^{3}
  • Surface area of a sphere (Higher)4πr24\pi r^{2}
  • Volume of a cone (Higher)13πr2h\tfrac{1}{3}\pi r^{2} h
  • Curved surface area of a cone (Higher)πrl\pi r l
  • Volume of a pyramid (Higher)13×base area×height\tfrac{1}{3} \times \text{base area} \times \text{height}
  • Sum of interior angles of a polygon(n2)×180(n - 2) \times 180^{\circ}
  • Exterior angle of a regular polygon360n\dfrac{360^{\circ}}{n}

Angle Facts & Rules

  • Angles on a straight line add to 180 degrees; angles around a point add to 360.
  • Vertically opposite angles are equal.
  • Angles in a triangle add to 180 degrees; angles in a quadrilateral add to 360.
  • The base angles of an isosceles triangle are equal.

Watch out: Using 360° instead of 180° for angles on a straight line, or the other way round for angles around a point.

Angles in Parallel Lines

  • Corresponding angles, in an F shape, are equal.
  • Alternate angles, in a Z shape, are equal.
  • Co-interior angles, in a C or U shape, add to 180 degrees.
  • Always name the angle fact you use as your reason.

Watch out: Confusing alternate angles (Z shape, equal) with co-interior angles (C shape, sum to 180°).

Angles in Polygons

  • The exterior angles of any polygon add to 360 degrees.
  • One exterior angle of a regular polygon is 360 divided by the number of sides.
  • The interior angles add to (n minus 2) times 180 degrees.
  • At each vertex, the interior and exterior angle add to 180 degrees.

Watch out: Using n instead of (n - 2) in the interior angle sum formula, forgetting to subtract 2 for the two triangles that cannot be formed at the starting vertex.

Properties of 2D Shapes

  • A square has four equal sides and four right angles; a rhombus has four equal sides but no right angles.
  • A parallelogram has two pairs of parallel sides and opposite angles equal.
  • A trapezium has exactly one pair of parallel sides.
  • Lines of symmetry and order of rotational symmetry are common exam questions.

Watch out: Confusing a rhombus with a square, forgetting that a rhombus does not need right angles even though both shapes have four equal sides.

Perimeter & Area

  • Perimeter is the distance all the way round; area is the space inside, in square units.
  • Rectangle area is length times width; triangle area is one half times base times perpendicular height.
  • Parallelogram area is base times perpendicular height; trapezium is one half of (a plus b) times height.
  • Keep units consistent and give area in square units.

Watch out: Using a sloping side instead of the perpendicular height when finding the area of a triangle or parallelogram.

Area of Compound Shapes

  • Split the shape into rectangles, triangles and other basic shapes.
  • Find any missing lengths using the fact that opposite sides must match up.
  • Add the parts, or subtract a cut-out from a larger shape.
  • Work in one set of units throughout.

Watch out: Splitting an L-shape into rectangles that overlap or leave a gap, rather than two rectangles that together make up the whole shape exactly once.

Circumference & Area of Circles

  • Circumference is pi times diameter, which is the same as 2 times pi times radius.
  • Area is pi times radius squared; always square the radius, not the diameter.
  • The diameter is twice the radius.
  • For an arc or sector, take the fraction angle over 360 of the whole circle.

Watch out: Using the diameter instead of the radius in the area formula without halving it first, since area = π × radius², not π × diameter².

Volume & Surface Area of Prisms

  • A prism has the same cross-section all the way through.
  • Volume of a prism is the area of the cross-section times the length.
  • Surface area is the total of all the faces; sketch the net so you count them all.
  • Volume is in cubic units and surface area in square units.

Watch out: Forgetting to double the sum of the three face areas when finding the surface area of a cuboid, since each face has an identical opposite face.

Volume & Surface Area of Cylinders

  • Volume of a cylinder is pi times radius squared times height.
  • The curved surface area is 2 times pi times radius times height, because the label unrolls into a rectangle.
  • Total surface area adds the two circular ends, each pi times radius squared.
  • Check whether the question gives the radius or the diameter.

Watch out: Confusing the volume formula (π × radius² × height) with the curved surface area formula (2 × π × radius × height), especially mixing up which one squares the radius.

Volume of Spheres, Cones & Pyramids

  • Sphere volume is four thirds pi r cubed; sphere surface area is 4 pi r squared.
  • Cone volume is one third pi r squared h; curved surface area is pi r l, where l is the slant height.
  • Pyramid volume is one third times base area times perpendicular height.
  • These formulae are given in the exam, but you must know which letter is which.

Watch out: Forgetting the (1/3) in the pyramid and cone volume formulae, effectively calculating the volume of a prism or cylinder instead.

Similar Shapes

  • Similar shapes are the same shape with every length in the same ratio, the linear scale factor.
  • The area scale factor is the linear scale factor squared.
  • The volume scale factor is the linear scale factor cubed.
  • Matching angles in similar shapes are equal.

Watch out: Using an area or volume ratio directly as a linear scale factor, instead of taking a square root (for area) or cube root (for volume) first.

Congruence

  • Congruent shapes are identical: the same size and the same shape.
  • Triangles are congruent if you can show SSS, SAS, ASA or RHS.
  • AAA only proves similarity, not congruence.
  • In a proof, state the condition and give a reason for each matching pair.

Watch out: Treating SSA (two sides and a non-included angle) as a valid congruence condition, when it does not guarantee the triangles are identical.

Pythagoras' Theorem

  • a squared plus b squared equals c squared, where c is the hypotenuse, opposite the right angle.
  • Add the squares to find the hypotenuse; subtract to find a shorter side.
  • It works only in right-angled triangles.
  • It also gives the distance between two points from their coordinates.

Watch out: Adding the squares of two sides when one of them is actually the hypotenuse, instead of subtracting to find a shorter side.

Circle Theorems

  • The angle at the centre is twice the angle at the circumference on the same arc.
  • The angle in a semicircle is 90 degrees.
  • Angles in the same segment are equal.
  • Opposite angles of a cyclic quadrilateral add to 180 degrees, and a tangent meets a radius at 90 degrees.

Watch out: Not stating the name of the circle theorem used as a reason, which usually costs a mark even when the numerical answer is correct.

Transformations

  • A translation uses a column vector: the top number is right or left, the bottom is up or down.
  • A rotation needs a centre, an angle and a direction.
  • A reflection needs the equation of the mirror line.
  • An enlargement needs a centre and a scale factor; a negative scale factor puts the image on the other side.

Watch out: Mixing up the rules for 90° clockwise and 90° anticlockwise rotation about the origin, since one negates the x-value and the other negates the y-value.

Constructions & Loci

  • Constructions must be done with compasses and a straight edge, leaving your arcs showing.
  • The perpendicular bisector is the locus of points the same distance from two points.
  • The angle bisector is the locus of points the same distance from two lines.
  • The locus of points a fixed distance from a point is a circle.

Watch out: Erasing or not showing the compass arcs used in a construction, which loses method marks even if the final line is drawn in the correct place.

Bearings

  • A bearing is measured clockwise from north and is always written with three figures, such as 072 degrees.
  • Draw a north line at the point you are measuring from.
  • A back bearing differs from the forward bearing by 180 degrees.
  • Use alternate angles between the parallel north lines to work bearings out.

Watch out: Forgetting to write a bearing using three figures, for example writing 65° instead of 065°.

Vectors

  • A vector has magnitude and direction, written as a column vector or in bold.
  • Adding vectors means following one and then the other, nose to tail.
  • A scalar multiple like 3a is three times as long in the same direction; minus a is the same length in the opposite direction.
  • Parallel vectors are scalar multiples of each other, which you can use to prove points lie on a straight line.

Watch out: Subtracting the coordinates the wrong way round when finding a column vector, rather than always taking the end point minus the start point.

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